


It’s another situation where we have an arcade mode that could have potential. It is essentially the arcade experience to the more serious Exhibition and, after a few patches, could be great.Īs for Superstar KO, it’s back from Madden 20 and, well, has some multiplayer issues. It is very buggy, but it’s even easier to see plays, get through games quickly, and build up Prototypes’ Superstar Abilities and Skills to make them all better for when you swap between players. It’s an issue that seems to have been patched.) If I played alone, there would be players that wouldn’t load. (This was happening even though we all had completed the tutorial. There was quite a bit of time when, ahead of patches, I couldn’t even get a match with other players to work without crashing. The Yard is the mode I was most excited about and it was great… when it was working. It’s fine and functional, but hard to see compared to previous years.

The gauge goes from dark blue to light blue and… that’s not great. I do wish that the Kickoffs were a little more accessible. Passing is great and feels smooth, and the game is great about helping you understand plays regardless of skill level. (I was even able to carry out quite a few sacks this year, something I’d have issues with in the past.) I also felt like the Skill Stick made things easier when running downfield, since I’d have more evasive maneuvers available. I noticed the AI for my team members was surprisingly competent when I was on defense, and the Skill Stick mechanic would let me use the right analog stick for pass rush moves to help with blocking and tackling. Exhibition is about setting up games and getting technical on the field, and it works well. So you’re left with Madden NFL 21’s two good modes, Exhibition and The Yard. It feels like a pay-to-win section filled with card organization and determining if you really want to invest the time and money into making it worth playing. It’s bogged down in details as you get packs of characters, manage them, then go through solo challenges or play online against people who all seem like they clearly spent money on their collections. Speaking of largely unchanged, MUT is pretty much the same experience as usual too. Like players’ and coaches’ profiles could have been more detailed, we could have had more control over what the stadium offered fans, and it felt like I needed more to manage. I always enjoy these sort of detail-oriented modes, so I did still have fun with it, but there’s a lot missing from it. It is there for people who want to really get into a simulation, and it delivers on that promise, but I feel like I struggled to see how it’s really changed in Madden NFL 21. Like sure you can change from quarterback to, say, running back, but it doesn’t feel like it makes a big deal.Īs for Franchise Mode, it’s a disappointment. Also, it was incredibly buggy when I played and featured things like inaccurate announcing, incorrect jerseys, and even disappearing players. Especially since, even if you perform well in games, it’s scripted in a way that disregards your skills and glosses over everything. It is fine to try, but anyone who remembers the older campaigns will be left wanting more from it. Except the character creation suite is shameful and leaves you with an incredibly unrealistic looking player who speeds through his early career, especially college.

Madden 18’s Longshot storyline set something of a standard for the series, and this tale of a high schooler heading to college, NFL Combine, and NFL. Both Superstar KO and Ultimate Team rely on building up dream teams and playing through challenges.įace of the Franchise: Rise to Fame is probably the most clichéd and telegraphed story yet for Madden. Both The Yard and Exhibition are ways to quickly hop into a game, with the former being more relaxed and the latter more professional. You can head into Franchise right away, in a simulation where you’re the player, coach of a team, or an owner. Face of the Franchise is its story mode, where you create a custom character and go from high school to the NFL, then potentially into Franchise. But there’s a lot here that feels like the same routine, complete with the growing pain bugs that accompany any Madden launch.Īs you might expect from a Madden game, Madden NFL 21 comes at you with different ways to play. The Yard is an attempt at something new, sure. What we have is, essentially, a year without much innovation. It makes me wonder if Madden NFL 21 could have been a different game under different circumstances. Games encountered roadblocks of their own, with development delays. Real-world sports came to a halt or were being played in unconventional ways.
